"From the outer darkness we came, to stick our sword into your heart!"

Tuesday 14 June 2011

Player versus Player - Collection of thoughts

It's fundamental to be clear, if I'd have to define myself as a player I would say without any doubt that I'm 75% into PvP and the remaining into PvE, it's a choice I prefere a human versus human competition against a human versus server competition, it gives me much more satisfaction.

Even though I can define me a more or less professional PvPers always looking at improving, experimenting, playing every class I can to have a larger view on the field being able to react fast I'm not the kind of person that is encouraging the "elitaristic war" of PvErs agains PvPers, but I understand why it comes out.

It's undeniable that, when in a MMO PvE and PvP have their source in the very same skillset, feat and whatever there will always be a conflict, any modify applied to a class X at a time Y will affect the PvE side in a way and the PvP side in another, some examples are the Assassins, the Ranger and the Guardians.

Blaming a player in a moment of frustration may happen, what we should keep in mind is that there's a lot of players who remained faithful to their class even when it was not that performing that well, i'm referring to Sins which suffered from a lot of issues in the past, so why should we blame them for being now in a so called OP Status?

True thing is that there's also a lot of re-rollers, but hey, the game allows this, so why should we surprised if one re-rolls on a class that is performing better than his own?

It's the human nature guys, human beings are always aiming to competition, and to compete properly you've got to have the proper tool to do that.
In a MMO it is translated into having a good class, today it's the sin/ranger/guard, tomorrow it will be Necro/Demo/PoM, in a year it will be ToS/Conq or HoX... err no screw the HoX :)

What I mean is, it's a game true, but we all want to be competitive, starting from this then it comes to personal choices, I decided to roll pretty much every class in the game to have a larger overview, to know more also to have more choices, but my focus still remains on the Herald of Xotli, for it is the class I picked at day 1, the class I like(d) and love(d), I'm still willing to put an effort in being a good HoX especially when I realize that with an undergeared pvp 3 barbarian I'm much more performing than on my PvP 6 geared HoX.

It's a matter of pride and honor.

But the PvP is a strange entity.

In Age of Conan what I'd the chance to see is that it is based on Gear Supremacy, Perk Supremacy and Number Supremacy, only far after those 3 comes the Skill Supremacy.

If you are skilled you won't stand a chance against a player less skilled than you but with superior gear, simple as that.
Age of Conan at the very beginning was used to be a skill based (based on what I recall) game, equip was obviously a boost, but you still had a chance if you'd been a good player.

Now that's not the case anymore, so I'm asking myself why?

There could be many reasons to this.

I'm quite confident to say that Shrines of Bori were the first unbalancing factor in this game, came immediately after a revamp of the PvP levels and a new itemization which were not that bad after all.

I say so because I can't understand how mining resources nodes can be defined as a PvP activity, especially because the behaviour about Bori is well known: One guild steamroll the map, occupies it for the whole day and has its member up to PvP level 10 in a "heartbeat" and who the hell cares if those pvp 10 are noobs? with their gear anyone below pvp 5 will not have a single chance against them even if they know perfectly their class, even if they are perfectly aware of strenghts and weakness of their enemy, they simply can't fill the gear gap.

Recently issued polls showed how roughly 92% of the community refused Bori, demanded a change in regular server and begged the Devs to not have it as an option in the upcoming Blood and Glory ruleset, it should mean something, 92% guys, it's a reallly high percentage.

Sieges are another dreadful chapter.

Siege content could be the real engine of the PvP, it SHOULD HAVE BEEN the engine, the soul, the deep reason of pvping.
World conflict to own a Battlekeep, huge efforts to build it in terms of material, huge efforts in terms of sacrifice to maintain it against the enemies storming the walls.

But...

Compared with minigames a siege gives nothing in terms of PvP xp and reward;
Compared with Shrines of Bori it gives even less;

So why should one bother about sieging at all?

For fun you could answer.

True, you got a point. Unfortunately there are a lot of issues which are removing the fun factor from the siege activity, some have been mentioned above, other are purely technical.

It's not possible, not understandable and not acceptable that after 3 years from the release with a top maching and an ADSL connection a player, a customer is not able to perform properly in a siege, at low settings, with everything disabled.

It's not possible, not understandable and not acceptable that after 3 years from release, with a top machine and an ADSL connection a player is not able to cast an instant spell, to perform a combo without having to wait 5 seconds from the moment he casts the spell/combo till the moment he notices the animation on the screen.

Playing a 48vs48 content having the whole raid stuck in huge red lag spikes it's impossible, it's not fun, it prevents you from doing anything it DESTROYES any effort you made to build up the keep, it does not allow you to defend what you got and build with sacrifice.

If you are lucky the siege will crash. The only chance of salvation.

But we can't blame only the SH mistakes.

The Community playes a bigger role in this.

Gankers, leavers, afkers, k/d whores, big-egos, flame wars, QQ, whines, complains, add whatever you want here.

The class X is OP OMG!!!!! NERF NERF NERF!
The class Y is UP! OMFG YA NOOBS WE NEED LOVZOR"

Yes I'm part of this as well and I regret this.

I stopped posting anything openly flame-baiting on the forums since a month or so, I'm much more focused on finding a way to perform despite any possible issue.

This is a plea to you all fellow PvPers, if the game is what it is, the ONLY WAY we have to keep it enjoyable is to focus on the community, to focus on the way we play.

Let's try to be less selfish, let's try to play more for the sake of playing rather then for the dire need of establishing ourselves as the best overall in the whole universe.

We would all have benefits from this.


See you the next time.

Arcalimon

6 comments:

  1. hey first of all thank you!
    i think you do a georgeous job with supplying the hox community with information and more importantly motivation to keep up the play. i define myself as a hox devoted player and although im aware of most of the bugs and the difficulties in pvp that we hoxes face, i would not play something else:).

    i do support what you said in your article about pvp and decided after reading it, to change my hox spec into a ava/poss 47/32 and use the PoT as a dmg boost for pillar in combination with EoX.

    although i dont have the time to test it out (im abroad right now), i would like to ask you about your experience with this.

    you might have some numbers to tell us what exactly the difference is.

    if i calculate it through, than one would have a 166% melee burst dmg with the butcher stacked out.

    im interested to hear what you experienced :).

    reguards from meloth

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  2. Hey, first of all thanks for your comment.
    I'm glad you are appreciating my humble job :)

    With regards to your request, I haven't tried an Avatar/poss deeply yet, mainly because I still feel the General tree to be a must especially when it comes down to the passive buffs and the purge.

    I also believe that actually only HoX with PvP 8+ level and minigame or bori gear could perform properly with an Avatar/Poss gen and also with a good amount of perks, but this is a personal belief I have no real proof to defend this theory :)

    But i have to be honest, I see many hoxes running around with Avatar based specs nowaday and I won't exclued I will try it, au contraire, i'm most likely to do that at least on TL.

    As usual the biggest concern will come from the need to chose between PoT and RSoX.

    Obviosuly in the long run RSoX will make the difference, Avatar HoXes are going to spend 90% of their time under Demon Form, this makes RSoX a massive boost, something an HoX should not put aside easily.

    But also PoT can be of great use for the buff.

    I can confirm you that the EoX and PoT buff are stacking (actually it's +90% from EoX +66% from PoT with my current Poss/Gen spec) and that PoT makes the BtD dots crit quite often, eventually increasing your overall crit chance when added to the +crit perk from General Section for mages.

    But as I said before, the ultimate choice between PoT and RSoX is actually more a matter of personal tastes, I'd add also that one should consider to swap between them based on the kind of enemy he is going to face.

    For Example, against another HoX i'd use PoT to bypass molten flesh with PoIF and also to make use of increased melee damage and, fire resistance and DoT crit chance.

    Against a class like the barbarian i'd rather use RSoX to make use of the passive boost.

    I do really believe it really comes down to personal taste.

    But you just motivated me to test it intensively and post something a bit more detailed on the matter.

    Thanks again for your comment :)

    Arcalimon

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  3. hey arcalimon!

    what would be interesting for me to know is your build and gear setup before, so i can make me a better view of some of your thoughts in pvp and your articles.

    one thing that you might not know is concerning the RSoX skill. it is well known, that intelligence buffs your magical damage BUT there is a issue in the game mechanics, that prevents every hox from benefiting from the magic damage through the rise of intelligence.

    this is still a problem from 1.4 and has never improved. that is a reason why i do not favor the RSoX that much, except the passive armor buff from strenght which will give you per 1 point strengh what follows:

    +3 Combat Rating (-daggers)
    +2 Armor
    +0.15 OOC Health Regen
    +2 Stamina
    +0.05 Natural Stamina Regen
    +0.15 OOC Stamina Regen

    apart from that i did play a Poss/gen myself for a long time, but if i am back home in 3 weeks i will spec to the good old hybrid, because i do cherish some of the possibilies that one has through the ava tree (including insane aoe dmg output, which would not be possible in poss)

    one thing that i will miss for sure is the passive armor buffs from spiritual armament/aegis, but though the shortened cd on DE, one should almost be able to keep up the demon form all the way.

    a good amor might decrease the lack of toughness, for instance the step wolves set. the dmg output might be a little lower then the BB set but it has a fantastic Constitution buff. the BB set of course boosts your dmg quite a bit.

    i wonder when fc decides to revamp the hox... i hope we shall rise again as what we are... immortal demons from the lower circles of hell :).

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  4. Hey hey!

    I'm running a "reliable" Poss/Gen having also feated Inferno for some use in PvE raids, I will try to post it asap.

    As for the gear i'm actually a mix of T2/T3/Kithai gear in PvE and a mix of tier1 and minigame set in PvP, i'll post also a sum of the perks as soon as possible, but know that i'm boosting my critical chance as well as constitution.

    I'm able to run in pvp with roughly 10k when buffed.

    And ye, I'm aware of the intelligence bug and I know it is affecting especially Burn to Death.

    This is actually one of the worst issues related to RSOX.

    As I said I guess the choice is personal, I'm fascinated by PoT as a Perk and I like the concept, I would have realized it differently (something like a stance for example, is a major perk after all) but it should be used wisely accordingly to the kind of enemy you are going to fight.


    On a side note... You just made me remind that I have to refeat Field of War when going in PvP XD

    That perk is absolutely awesome!

    Regards,
    Arcalimon

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  5. it sounds like you have quite some good gear there.
    boosting the crits is one of the most important things though. but also the weapon does make quite a change there.

    i use the t2 barb axe or the pvp 5 sword.

    so you said you play a poss/gen build with inferno, dont you think the 6 points could be invested in something else instead? i do think that investing 1 point in the "flame lash" is enough. the stack is too slow and the dmg not worthed the other 4 points.

    a part from that the main focus of a poss/gen build is pvp. using inferno is just limited to pve.

    what do you think?

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  6. this is a stable poss/Gen build that i played for a long time. although i did not use the tounge of xotli that freequently, because of the long cast time (2,5s) the skill ist still ok if xyou are in mass battles, and want to deal damage to a mass of player.

    try to not get too much attetion, because if they see you casting this thing you might find yourself as the victim once again.

    http://aoc.yg.com/feat-planner?class=43&tpl=1127-15,1126-15,1138-15,1139-13,1130-13,1140-11,1131-11,1141-11,1153-11,1132-13,1142-13,1134-15,1143-12,1144-12,1135-12,1136-15,1146-15,1112-11,1147-11,4106-25,4100-25,4103-25,4101-25,4110-22,4105-23

    ReplyDelete