"From the outer darkness we came, to stick our sword into your heart!"

Monday, 6 June 2011

Fury: New dimension of life

So we've been through the server merge.

The new experience within the new PvP server Fury has begun and after a week of play I can try to summarize my impressions on it.

First thing to be said is that finally we have a living server, vibrating server, a lot of stuff is going on and especially on the PvP side the things have improved a lot in terms of frequency and numbers.
Minigames are starting at the speed of light and it's now normal to be able to run 3-4 or even 5 JS in a day if one has the stomach to do that, 40 minutes of minigame are quite a lot, but yet, you have the chance to choose to play it or not to play it. Back at Aquilonian's days have you missed a JS you couldn't be sure that you'd had another chance to play it within the day.

I've had the chance to see also the old Keshatta Zerg activity back on track, with around 20-30 players taking out the doubts and fighting bad in there, nice activity after years of Empty Kesh in which the only activity was some rare duel going on the duel area, downside of it is that the "Duel area" has become again the hunting ground for gankers, but this should have been expected.

Fury is traditionally a full PvP server, without the RP tag that Aquilonia had, so far I think there have never been a duel area in there, not officially at least.

About my experience the feelings are mixed, I'm absolutely happy to have the chance to spend 4 hours doing minigame without a break, being able to enter a map as soon as I'm out from the one I was playing in, but I have to admit I'm a bit concerned about the "quality" of the experience.

Regardless of the map, you'll end up in a minigame in which killing the enemy is far more important than actually winning the minigame, people is leaving as soon as the group composition does not match whit one's personal tastes, and it's absolutely normal to have 4 guys chasing and hunting you down even at your resspad, which is utterly annoying.

I've been through a devastating siege experience, my guild has been attacked and in a 48vs48 siege at prime time 20:00 CET the lag was so bad that I was not able to even cast Hellfire Breath.
Obviously with this situation it took 30 minutes to the attackers to burn the keep down, catapults and trebuchet will keep on shooting regardless of lag.

The impact has not been easy, I was used to play at the much slower rate of Aquilonia, but I adapted quite soon to the new speedy game in Fury, I'm enjoying the experience so far, I'd wish I could siege properly, but at the next attempt if the lag remains that bad I guess I will call it and close my sieging experience, untill when FunCom will do something to make siege finally enjoyable.

They've got a full PvP server with guilds willing to actively siege, it's a shame they can't do it properly.

Catch you around soon.

Arcalimon

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